The algorithm, developed by Johannes Kopf of Microsoft Research and Dani Lischinski of The Hebrew University, analyzes the pixels and adds spline curves to the contours of the images. To get technical: the algorithm figures out the connections between the pixels and reshapes the cells so they connect with their surrounding neighbors in the cardinal directions as well as their diagonal edges.
Basically, it rounds out square edges and removes the staircasing artifacts seen when pixels are magnified. The results are pretty good, smooth but still retaining part of the original art, and they look better than “smoothing” options—or just plain blurring—when playing an old game on the Xbox 360 or PS3.
Of course the results are not perfect, just check out the way Yoshi’s neck has been clipped and Mario looks like he went through a Picasso blender. While the researchers say that their algorithm is computationally complex, they added with some optimization, it could be built into an emulator to upscale retro games in real time.
Would you love to play some old school games with these vector graphics? Leave a comment.
[Depixelizing Pixel Art via Extreme Tech and Kotaku]
Like this? You might also enjoy…
- Robot Plays Chess, Attempts to Assert Dominance Over Humans
- Imaginary Phone Turns Your Hand Into a ‘Touchscreen’; Gets Weird Looks From Others
- College Students Show Off Indie Games at NYU
Get your GeekTech on: Twitter – Facebook – RSS | Tip us off