Not only will Web browsers become commonplace in cars, but they’ll also incorporate voice recognition, text-to-speech, and touchless gesture controls for applications where keypads, touchpads, and even touchscreens can be either inconvenient (smartphones) or downright dangerous (when driving). Browsers will stream Internet radio to our cars, and perhaps even adopt a 3D-style interface–only without the clunky glasses.
“You’re going to see tremendous innovation in the browser space in the coming years,” says Linus Upson, Google’s vice president of engineering. “We really want the Web as a platform to get to the point where you can do anything on the Web that you can do on Windows, the Mac, or the iPhone.”
Google envisions a future where the browser runs all of your applications–including eye-grabbing 3D games, seamless language translations, and even grammar corrections. Though some of these features exist in rudimentary form today, they’ll be far more capable within five years.
The next big computing platform won’t be a version of Apple’s Mac OS, Google’s Android, or Microsoft’s Windows. It’s already here–and it’s the Web. And the drive to offer the most compelling window to the Web possible, via the browser, is intense.
Web Everywhere
For many of these devices, the browser doesn’t deliver simple Web pages. Instead it acts as an application platform, an entertainment hub, and a gateway to user files that are securely stored online. One soon-to-ship example is Google Chrome OS, a browser-based operating system slated to debut on netbooks and tablets later this year. With Chrome OS, the browser isn’t merely an avenue to the Internet; rather, it’s the command center for all user activity, most of which is Web-based. (Chrome OS has Linux underpinnings, and rumors have suggested that it may still provide access to “legacy PC programs”–but even then only through a Web-savvy remote-desktop-like feature.)
Though Aurora may never become an end-user interface, it does offer an intriguing glimpse of a browser-based future that today’s tech-industry players–via standards groups like the World Wide Web Consortium (W3C)–are working hard to create.
Next: Browser Apps, Not Desktop Apps
Browser Apps, Not Desktop Apps
Or so Google hopes.
“We’ve seen a tremendous acceleration in the last year about the kinds of applications that you can build in the browser,” says Google’s Upson.
For that cloud-computing vision to come true, however, competing vendors must agree on standards that would enable this browser-based world. Whether that will happen is the big question. Will Apple, which has achieved great success with its App Store–a proprietary (and highly profitable) online marketplace of programs than run exclusively on the iPhone, iPad, and iPod Touch–be agreeable to a vision that works against its walled-garden approach to personal computing? And then there’s Microsoft, which is notorious for ignoring browser standards in favor of its own technologies–will Redmond play nice?
We won’t know right away, obviously, though recent signs are encouraging. Microsoft, for instance, has said that it is committed to adhering to emerging Web standards such as HTML5, which will allow developers to build dynamic Web apps that work equally well across various browsers, including those on mobile phones and tablets that don’t support power-hungry browser plug-ins such as Adobe Flash, Apple QuickTime, and Microsoft Silverlight.
Apple CEO Steve Jobs, perhaps the highest-profile proponent of HTML5, has been waging a holy war against Flash, claiming that Adobe’s widely used browser plug-in is too great a drain on a portable device’s performance and battery life. Though Apple’s phones, media players, and tablets don’t support Flash, handsets running Android 2.2, the latest version of Google’s mobile OS, will be able to. (Neither Apple nor Mozilla responded to PCWorld’s interview requests for this article. Microsoft declined to be interviewed.)
Complex 3D games will run inside browsers, too. Browsers will become more gamer-friendly as burgeoning Web standards such as WebGL–which provides a 3D graphics application programming interface (API) in a browser without the use of plug-ins–take hold.
“Click on a link, boom, you’re playing a 3D game,” says Upson, who contrasts the simplicity of Web-based gaming to a cumbersome PC desktop installation or the need for physical media (e.g. DVDs), as is usually the case with today’s gaming consoles. One demo currently on YouTube shows Split Second, an arcade-style racing game, running in an HTML5-compliant browser. The game’s performance and 3D graphics are comparable to what you’d see in a console or PC version.
One thing is certain: The browser in 2015 will play an even larger role in our daily lives than it does right now–and that’s saying a lot. “Everyone needs to support the Web,” says Upson. “The Web has billions of users.”
With many more to come.
(Editor’s Note: A reference in this story to a nonexistent Opera browser feature has been removed.)