Using the accelerometer and the iPhone’s touch screen, “Doom Resurrection” brings players through eight levels of gore-soaked mayhem for a total of five hours of game play, which is likely to last longer than your iPhone’s battery. The game’s plot sounds like the original, but the game itself is an entirely new effort: A space marine must protect earth from an invasion of demons and ghouls that have somehow found their way through a portal on Mars.
“Doom Resurrection” will take full advantage of the latest-gen iPhone and iPod Touch’s graphics capabilities. VentureBeat has id Software clocking the game in at a wow-inducing 30-frames-per-second on the newest iPod Touch, and half that on first-gen models of the iPhone.
In an interview with Macworld, id Software co-founder and CTO John Carmack expressed his high hopes for id’s future with the iPhone. “In general, I am super-excited for the iPhone as a platform for id to be involved in,” Carmack said. He also indicated plans to release a remake of the original “Doom,” as well as “Quake” and “Quake 3” (what, no “Quake 2”?).
This year’s WWDC focused heavily on the next generation of iPhone games, and the “Doom” series is sure turn Apple into a seriously powerful contender in the gaming market.