PhysX is coming to a console near you. Last week, NVIDIA signed an agreement with Sony to provide Playstation 3 developers the use of PhysX technology software. With the goal of realistic graphics and highly interactive environments, level designers and animators will be allowed to author and preview physics effects in real time.
“NVIDIA is proud to support Playstation 3 as an approved middleware provider,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Games developed for the Playstation 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers.”
Two days after proclaiming the arrangement with Sony, NVIDIA published a similar agreement with Nintendo and the highly successful Wii console. “Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and pulishers,” said Tony.
With PhysX technology now available to more game developers than ever before, it will be interesting to see how well it is implemented in future games, for consoles and the PC. Also, keep an eye on a possible conflict with the use of NVIDIA software in conjunction with the Wii’s graphics solution provided by ATI.
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